I built a custom Marching Cubes Terrain Generator for my dream game! I also created a Model-to-Terrain converter.
An exploration of Editor tooling and the Unity Jobs System for efficiency
A real world interactive experience combining sensor data and computer generated art
An immersive jungle simulation which merges digital interaction and immersive environment design
An original tile sliding game that has often been described as a 2D Rubix Cube.
A Raycaster that I built with just Java that allows users to walk around a pseudo 3D space.
One summer, my father and I built an arcade cabinet. My father helped with the power tools and I took care of the technical aspects.
An original mobile game about swinging a pendulum to knock orbs into their respective goals.
The successor game to Pendulum called Orbit takes you on an infinitely procedural path where you have to orbit around spikes to gain points.
A web application that helps parents and guardians create books through AI assistance and image generation.
For the Dartmouth College Hackathon, we created an AI powered rap bot with Alexa!
For my Web and Mobile II class final, I created a mobile friendly website about a trip I took to California. The project also briefly talks about my internship experience at Google.